Unscarcity Notes

"Chapter 1 Companion — Motivation and Purpose"

"What drives individuals to create and contribute when economic necessity disappears: the two-layer solution and infinite games."

1 min read 204 words /a/chapter1

Chapter 1: The Individual — Companion Notes

Purpose without paycheck panic, and Frontiers that stay inspiring.

Read these next

Try this

  • Host an “Infinite Game” session: pick one lifelong quest (art, science, care) and define how it’s validated without money.
  • Build a Purpose Infrastructure map: education, mental health, and civic participation available to everyone by default.
  • Prototype Merit decay messaging so ambition stays fresh, not exhausting.
  • Draft your personal “Baseline checklist” (housing, food, care, compute) and identify what can be automated/shared today.

Key concepts explored

  • The Two-Layer Solution: Freedom FROM (Baseline) and Freedom TO (Frontier).
  • Merit System: Non-transferable, decaying credits earned through validated contribution.
  • The Diversity Guard: Cross-community validation that prevents any single group from defining “value.”
  • Infinite Games: Competition to keep playing, not to win and stop.

Coming soon

  • Frontier quest catalogs and social validation patterns for non-monetary contribution.
  • Mental health and purpose-support patterns tailored to post-work life.